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Pontus's avatar

The wonderful thing about TTRPGs is that while the GM can present ideas and scenarios, these can be freely examined and explored by a group of friends at the table. So the writer, which may or may not be the GM, needs to present the ideas in a way that is responsible, but which doesn’t predetermine the judgements during play.

There’s risk in that, as complexity paired with freedom allows for “bad” choices, “wrong” interpretations.

But the writer must be brave enough to allow for that freedom. It is the difficulty of the players’ choice that makes the player experience meaningful.

Grillo_Guy's avatar

Wow! Another great, insightful and challenging text 👏

Would it be okay if I translated it to Portuguese, to share with the Brazilian t rpg community?

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