is it okay to write this?
on fantasy, oppression, and the responsibility of making imagined worlds
there is a strange question that appears whenever fantasy touches something ugly: is it okay to write this?
the question usually arrives when a story starts resembling something from the real world too closely. slavery. racism. colonialism. genocide. caste. misogyny. religious persecution. environmental extraction. forced labor. eugenics. propaganda. occupation. the moment fantasy stops being merely decorative and begins to resemble history, the writer is suddenly forced to ask where imagination ends and responsibility begins.
in my own story, the premise is this: a group of wizards creates a race of sentient organic vegetable beings. they give them life, name them, shape them, and then command them. in the wizards’ eyes, this is not slavery, because these beings did not “exist” before the wizards made them. they were grown, awakened, animated, cultivated. therefore, the wizards claim ownership. they see it as a loophole in morality. if you created a life, do you own it? if a being was made for labor, does that make labor its purpose? if personhood is granted by the powerful, can it also be revoked by them?
this is fantasy, yes. but the question underneath it is not fantastical at all. the real question, then, is not whether fantasy is allowed to depict oppression, but whether it can do so with enough seriousness to reveal how oppression works.
the story is not only about racism, though it can touch racism. it is also about the politics of personhood. who gets to be considered a person? who gets rights automatically, and who has to prove they deserve them? who is allowed to say “i am alive,” and who is told “you are useful”? the vegetable beings are not just a metaphor for one specific oppressed group. they are a way to examine the logic used by oppressive systems in general. the logic that says some lives are natural rulers and others are natural tools. the logic that says exploitation becomes acceptable if you can rename it as tradition, destiny, biology, divine order, economic necessity, or magical law.
that is when the question of “how far can i take things” arrives… and feels more complicated than it first appears.
when writers ask “how far can i take this?” they are often asking two different questions at once.
the first question is ethical: how do i avoid doing harm? how do i avoid trivializing real suffering? how do i avoid turning oppression into aesthetic texture? how do i avoid using pain as worldbuilding wallpaper?
the second question is artistic: how honest am i allowed to be? how ugly can the world of the story become before readers accuse the work of endorsing that ugliness? can i depict cruelty without celebrating it? can i write a society built on injustice without flattening the people inside it into victims, villains, and symbols?
because the problem is not distance. the problem is direction.
a story can go very far into darkness and still be responsible if it knows what it is looking at. another story can barely touch a social issue and still be irresponsible if it uses that issue lazily. the limit is not measured by intensity. it is measured by framing, depth, and consequence.
depicting slavery in fantasy is not automatically wrong. depicting a fictional oppressed people is not automatically wrong. depicting cruelty, hierarchy, dehumanization, and systemic violence is not automatically wrong. literature has always gone there. myth has always gone there. old epics, religious stories, folk tales, tragedies, gothic novels, science fiction, and fantasy all contain versions of domination and liberation.
what matters is whether the story understands the moral weight of what it has chosen to depict.
if the vegetable beings are enslaved only to make the wizards look edgy, the story is thin. if their suffering is only used to decorate the setting, the story is exploitative. if the reader is invited to admire the cleverness of the loophole more than to question the horror of it, the story risks becoming complicit in the very logic it wants to criticize.
but if the story examines how the loophole works, how language disguises violence, how the wizards justify themselves, how the vegetable beings develop memory, culture, fear, humor, refusal, spirituality, and selfhood, then the premise becomes more than shock. it becomes inquiry.
there is a recurring complaint that politics should be kept out of fantasy. this complaint misunderstands fantasy almost completely.
fantasy is made of power.
who has magic? who does not? who inherits the throne? who is allowed to read the sacred book? who lives inside the wall and who lives outside it? who is called a monster? who decides what counts as human? who owns the forest, the river, the dragon, the dead? who gets resurrected, and who is left buried? who makes the laws of the world, and who suffers under them?
these are political questions.
even the most traditional fantasy world contains politics because every invented world contains arrangements of power. a kingdom is political. a prophecy is political. a chosen one is political. a guild is political. a magical academy is political. a pantheon is political. a monster-hunting order is political. even a farming village at the edge of an enchanted wood is political, because someone owns the land, someone enforces custom, someone is feared, someone is believed, and someone is excluded.
the question is not whether fantasy should be political. the question is whether the writer is aware of the politics already inside the fantasy.
when people say they want fantasy without politics, they often mean they want fantasy whose politics feel invisible to them. monarchy feels neutral because it is familiar to the genre. empire feels neutral because maps look impressive. war feels neutral because quests need stakes. racial essentialism feels neutral because elves, dwarves, orcs, goblins, demons, and “lesser races” have been inherited as genre furniture. but these things are not neutral. they are old political assumptions wearing a cloak.
this is why the wizard story works as fantasy. the premise takes a familiar magical idea, “the wizard gives life,” and follows it into a political consequence. if life can be created, can it be owned? if a magical race is designed for service, is that destiny or oppression? if the law says they are not slaves because they were “made,” does law define morality, or merely protect power?
the most disturbing part of the wizard premise is not that the wizards are cruel. cruelty is easy to understand. the more disturbing part is that the wizards have an argument.
they do not say, “we are evil.” almost no oppressive system says that about itself. they say, “we gave them life.” they say, “they would not exist without us.” they say, “they were grown for this.” they say, “their nature is different from ours.” they say, “they do not suffer the way we do.” they say, “our civilization depends on them.” they say, “freeing them would create chaos.” they say, “we treat them well.” they say, “this is not slavery because the law defines slavery differently.”
this is where fantasy becomes sharp. a magical loophole can reveal the structure of real-world moral loopholes.
history is full of systems that survived by changing the vocabulary of harm. forced labor becomes duty. conquest becomes civilization. theft becomes discovery. segregation becomes order. censorship becomes protection. exploitation becomes opportunity. empire becomes destiny. cruelty becomes necessity.
fantasy can literalize this. it can build a world where wizards create sentient workers and then use the act of creation as proof of ownership. the absurdity clarifies the horror. the reader can see the mechanism because the mechanism is made strange.
this is one of speculative fiction’s greatest strengths. it can turn ideology into architecture. it can turn a metaphor into a law. it can turn a social assumption into a monster with teeth.
n.k. jemisin has spoken about worldbuilding as a study of power: who has it, who does not, and how social structures reinforce each other. this is crucial for fantasy because many fantasy worlds treat oppression as background lore. a cursed race. an ancient hatred. a fallen kingdom. a slave class. a forbidden magic. but the story never asks how the system maintains itself.
good political worldbuilding does not stop at “this group is oppressed.”
it asks: by what mechanism?
law? religion? economics? magical dependency? military force? education? myth? architecture? marriage? food systems? land ownership? fear? language? the control of reproduction? the control of death? the control of names? this is where “how far can i take it?” becomes a craft question.
you can take it as far as your worldbuilding can responsibly support. the deeper you go, the more you must understand the system you are depicting. not because fantasy needs to become a sociology textbook, but because shallow oppression is usually worse than intense oppression. shallow oppression turns suffering into vibes. deep oppression reveals structure.
but structure is only half of the work. fantasy does not only show how a world traps people. at its best, it also imagines how that world could be otherwise.
ursula k. le guin argued, again and again, that fantasy is not childish escape but a serious act of imagination. one of her most important ideas is that fantasy allows us to say: it does not have to be this way.
that matters because oppressive systems often present themselves as natural. this is simply how the world works. this is how things have always been. this is the order of creation. this is the law. this is the economy. this is tradition. this is biology. this is god’s will. this is magic.
fantasy can break that spell because fantasy is already built on the premise that worlds are made. if a world can be made, then it can be remade. if a law can be invented, it can be challenged. if a race can be created for servitude, it can reject the story of its creation.
le guin’s best political fantasy does not simply insert speeches into magical worlds. it imagines different arrangements of life. different genders, different economies, different kinship systems, different relationships to land, power, and language. her work shows that politics in fantasy does not need to mean a manifesto pasted onto a quest. it can mean asking what kind of world produced these people, and what other worlds might be possible.
fantasy is never only fantasy once it starts asking who gets to be treated as real. the invented world may have wizards, spells, and vegetable beings, but the logic underneath is not invented. the loophole is familiar. the language is familiar. the way power turns living beings into categories, functions, threats, and acceptable losses is familiar. so before we ask how far fantasy can go, we have to admit why it reaches that far in the first place: because the real world is already there, waiting under the skin of the story. fantasy teaches us to recognize the shape of a lie, and once we recognize it, we start seeing it outside the page too.
this is where the question turns back toward fantasy.
is the real world blending into fantasy, or is fantasy blending into the real world?
maybe both.
fantasy has always borrowed from the real world: empire, conquest, slavery, holy war, exile, hunger, borders, propaganda, kings, prisons, monsters. but now the real world borrows from fantasy too. states and institutions construct narratives of chosen people, cursed enemies, ancient destiny, existential evil, cleansing fire, sacred land, necessary sacrifice. entire populations are turned into symbols before they are destroyed. the victim becomes “threat.” the child becomes “future terrorist.” the neighborhood becomes “stronghold.” the hospital becomes “command center.” the refugee camp becomes “target zone.” the death count becomes “collateral.”
it is the construction of a moral universe where some lives matter less, where destruction becomes order, where extermination can be described as security, where starvation can be called pressure, where permanent displacement can be called strategy, and where a ceasefire can exist as a word while people continue to be killed beneath it.
this is not an abstract fear. we can see it in the present.
in gaza, even after a ceasefire was announced in october 2025, killings have continued. reuters reported on june 2, 2026, that israeli fire killed at least four palestinians in gaza, while gaza health authorities said 930 palestinians had been killed since the truce began. the un human rights office warned in april 2026 that palestinians across gaza remained unsafe six months after the ceasefire announcement, with people still being killed and injured in homes, shelters, and tents. médecins sans frontières described the so-called ceasefire as a failure to end what it called genocide against palestinians in gaza, citing continued attacks and conditions of life that remain catastrophic.
this is why fantasy writers cannot treat politics as an optional decoration. because the tools of fantasy are already being used in the real world.
myths of purity. myths of destiny. myths of chosen violence. myths of the monstrous other. myths of necessary death. myths that say some people are not civilians, not children, not mourners, not families, not a society, but an infestation, a threat, a problem to be solved. this is the same machinery that fantasy writers use to build fictional worlds, except in the real world it does not produce drama. it produces graves.
so when we write fantasy about wizards who create a race of sentient beings and then claim ownership over them, we are not escaping politics. we are studying the grammar of domination.
the minister says: this is regrettable but necessary. the public says: it is complicated. and somewhere beneath all of that language, a living being is denied the right to simply exist.
so.. is it okay to write stories like this? yes, i think it is okay to write stories like this.
but “okay” is not a blank cheque. it is not permission to be careless. it is permission to be serious.
you can write about enslavement in fantasy. you can write about created beings fighting for autonomy. you can write about social loopholes, magical law, and the politics of personhood. you can write about wizards who believe creation equals ownership. you can write about a society that has normalized a moral crime so completely that only the oppressed can name it clearly.
but you have to know what you are doing.
do not use oppression as seasoning. do not make a suffering people exist only to motivate a hero from the dominant group. do not turn historical trauma into a puzzle box for privileged characters to solve. do not make the oppressed grateful for basic kindness. do not make liberation depend entirely on the moral awakening of the oppressor. do not confuse “this is dark” with “this is deep.”
instead, give the oppressed interiority. give the system history. give the oppressors ideology, not just evil vibes. give the world consequences. give the reader discomfort, but also clarity. give the fantasy enough strangeness that it becomes its own story, and enough truth that it cannot be dismissed as mere invention.
a creator may explain why you exist. a state may explain why you must die. an empire may explain why your suffering is necessary. but none of them gets the final word on your personhood. none of them gets to decide whether your life counts. none of them gets to decide what your existence is for.
so, go write the politics to your story.



The wonderful thing about TTRPGs is that while the GM can present ideas and scenarios, these can be freely examined and explored by a group of friends at the table. So the writer, which may or may not be the GM, needs to present the ideas in a way that is responsible, but which doesn’t predetermine the judgements during play.
There’s risk in that, as complexity paired with freedom allows for “bad” choices, “wrong” interpretations.
But the writer must be brave enough to allow for that freedom. It is the difficulty of the players’ choice that makes the player experience meaningful.
Wow! Another great, insightful and challenging text 👏
Would it be okay if I translated it to Portuguese, to share with the Brazilian t rpg community?