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Marcolino's avatar

Great article and, for me, the nerve point was - "once something becomes the default, it stops feeling like a choice".

I think, that the issue you point here is much more than a TTRPG issue, it's a cultural issue.

I believe a experimentation can be done. One day to exploit 3 to 4 different systems, one after another. Each table switch with another, and grt a feedback, at the end, from each group, and see if different first encounters system get a different feeling at the end.

James Freetly's avatar

This is a really good point. I'm going to be running a game for complete newbies at an event soon, and I will have to think about how I curate it so that their first encounter with TTRPGs gives them some insight into what it can be beyond the core D&D gameplay loops.

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